Economic Dynamics / Teaching Economics
Posted: Tue Apr 03, 2001 11:21 am
Hello.
I would like to strike up an email exchange regarding
a certain economic modeling capability that is being
discussed at
http://clubs.yahoo.com/clubs/theeconomicssociety
starting at about Message 434. This model might be
described as synthesizing the dynamics of Forrester,
the generality of Leontief, and the optimality of
DeBreu. It has drawn a few mainstream economists out
onto the field of dynamics for a discussion of basic
theory. The upshot of this discussion would seem to
be that the essential aims of economic science were
never going to be realized until its dynamics were
gotten right – thus upsetting the currently
fashionable general equilibrium paradigm, even while
preserving its descriptive criteria as the goal by
which economic adjustment is controlled.
These models also seem to be very easy to teach, as
they are being discussed with considerable
intellectual sophistication by students using a sort
of valley-girl language. The models are certainly
simple owing to their fractal design (the economic
fractal being a cell of an I/O matrix). I am
interested in using this technology to create
instructional “video games” for teaching basic
economic principles. This teaching would subsume that
economic principles are only realizable in a dynamic
context.
Henri Meyer
henri_meyer@yahoo.com
I would like to strike up an email exchange regarding
a certain economic modeling capability that is being
discussed at
http://clubs.yahoo.com/clubs/theeconomicssociety
starting at about Message 434. This model might be
described as synthesizing the dynamics of Forrester,
the generality of Leontief, and the optimality of
DeBreu. It has drawn a few mainstream economists out
onto the field of dynamics for a discussion of basic
theory. The upshot of this discussion would seem to
be that the essential aims of economic science were
never going to be realized until its dynamics were
gotten right – thus upsetting the currently
fashionable general equilibrium paradigm, even while
preserving its descriptive criteria as the goal by
which economic adjustment is controlled.
These models also seem to be very easy to teach, as
they are being discussed with considerable
intellectual sophistication by students using a sort
of valley-girl language. The models are certainly
simple owing to their fractal design (the economic
fractal being a cell of an I/O matrix). I am
interested in using this technology to create
instructional “video games” for teaching basic
economic principles. This teaching would subsume that
economic principles are only realizable in a dynamic
context.
Henri Meyer
henri_meyer@yahoo.com