I need to capture the simulation time when a specific user decision is made in a game.
To be more specific, let's say I have a variable called entrance strategy and it can be 0 (meaning don't enter), 1 (enter with this strategy), and 2 (enter with that strategy). As you would guess the initial value is 0 for this variable.In a game, with a user decision, this will change to 1 or 2. To make things more complicated the game interval will be an user input as well. Whole user interface is in Sable. So I would like to capture the time when user makes this selection (from 0 to 1 or 2).
Any ideas?
PS: Initially I decided to pulse time to a variable called entrance time but it did not work. Because I only want to pulse this one time (when entrance strategy entrance strategy becomes 1 or 2 for the first time). Otherwise it keeps changing with the simulation time.
capturing time of user decision
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- Junior Member
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- Joined: Thu Jul 29, 2004 8:28 pm
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- Junior Member
- Posts: 17
- Joined: Thu Jul 29, 2004 8:28 pm