QUERY Beer Game Simulation Performance Metrics
Posted: Sat Sep 16, 2006 4:56 pm
Posted by ""Duggan, James"" <james.duggan@nuigalway.ie> Hi,
I'd be interested in views regarding metrics for measuring individual performance in a Beer Game simulation. My rationale is to find an objective measure that identifies the best player in a simulated beer game. As I see it, there are three options:
1) Cost (based on, for example, $2.00 for stockouts, $0.5 for inventory
cost)
2) Distance from inventory goal, based on a sum of squares distance of
each individual from their desired inventory.
3) Number of stockouts
Are there others people can think of, or which one of the above three would they think most suitable?
regards,
Jim.
________________________________
Dr. Jim Duggan, Chartered Engineer,
Department of Information Technology,
National University of Ireland, Galway.
IRELAND.
Posted by ""Duggan, James"" <james.duggan@nuigalway.ie> posting date Fri, 15 Sep 2006 12:36:47 +0100
I'd be interested in views regarding metrics for measuring individual performance in a Beer Game simulation. My rationale is to find an objective measure that identifies the best player in a simulated beer game. As I see it, there are three options:
1) Cost (based on, for example, $2.00 for stockouts, $0.5 for inventory
cost)
2) Distance from inventory goal, based on a sum of squares distance of
each individual from their desired inventory.
3) Number of stockouts
Are there others people can think of, or which one of the above three would they think most suitable?
regards,
Jim.
________________________________
Dr. Jim Duggan, Chartered Engineer,
Department of Information Technology,
National University of Ireland, Galway.
IRELAND.
Posted by ""Duggan, James"" <james.duggan@nuigalway.ie> posting date Fri, 15 Sep 2006 12:36:47 +0100