BUG: Vensim (macOS) Need to implement Hide

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Travis
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BUG: Vensim (macOS) Need to implement Hide

Post by Travis »

Hide, under the Vensim application menu, isn't implement. It says, "Sorry, not implemented yet." It should be implement because this is standard functionality on macOS and people manage windows this way (and with cmd-H).
tomfid
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by tomfid »

Not seeing this in v8beta.
Travis
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by Travis »

cmd-H brings up the dialog box "Sorry not implement yet" in Vensim DSS v8 beta 6.
tomfid
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by tomfid »

It's not cmd-H, it's just H. Same with B for toggling behavior.
Travis
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by Travis »

Sorry -- talking about hiding the entire application, like Safari -> Hide Safari (cmd-H). This is a system wide standard behavior that all mac apps should implement. Part of Apple's Human Interface Guidelines.
Administrator
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by Administrator »

The Mac version is a port of the Windows code, so we are not following any Apple guidelines.

I'll add it as a future capability as long as it does not interfere with the Windows build.
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daler6
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Vensim version: PLE

Re: BUG: Vensim (macOS) Need to implement Hide

Post by daler6 »

Any update on this? It seems odd not to be able to implement this.
Administrator
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by Administrator »

No, no update yet. As mentioned earlier, it's a port of the Windows code, we are not following any Apple guidelines.
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Travis
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by Travis »

You might not be trying to follow official guidelines like a good macOS app, but it should be easy to capture a keystroke and call the correct command. It can be platform specific code that is #ifdef'd if needed. Doable if you want to spend the time.
tomfid
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Re: BUG: Vensim (macOS) Need to implement Hide

Post by tomfid »

We're working on the windowing environment in the new graphics implementation, so we'll probably solve this there.
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